196 of 365 is some great hair in #Inkscape 7


Some great hair

Some great hair

This is a fairly simple image that is all about Inkscape’s ability to divide and conquer, visually speaking — making an easy task of taking a photographic image and separating it into distinct graphic components, then emphasizing those components. In this case, I made a video about it to share how I did it. Hope you enjoy it!

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This content is published under the Attribution 3.0 Unported license.


About lemsy

John LeMasney is an artist, graphic designer, and technology creative. He is located in beautiful, mountainous Charlottesville, VA, but works remotely with ease. Contact him at: lemasney@gmail.com to discuss your next creative project.

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7 thoughts on “196 of 365 is some great hair in #Inkscape

  • Debra

    I’ll be checking out this vid when I get home from the lab- on a super old Mac and surprise surprise- no flash to view it with.

    The outcome of the hair is really nice though- it would take ages to draw that out by hand.

    • lemasney

      Thanks, Debra! Make sure to let me know what you think. Like I said, the resolution was in a testing stage — the next vid will be better, promise. 🙂

  • Debra

    I’ll definitely let you now what I think of it.

    Haha Yeah, I’d be scared to click that link too! Especially while I’m at school- probably get myself thrown out of the lab!

  • mrsfena313

    i’d never knew these could be done in inkscape (removing facial features) i usually erase it inside gimp then upload in inskcape, i will most definitely try this out you showed me some new short cuts techniques that i will try

    • lemasney

      Cool! Personally, if i was not illustrating the technique, I might do the same thing. At the very least, to make it easier on myself, I might use a brush in the GIMP with the color of the face and just quickly blot out the features before importing and bitmap tracing in Inkscape. However, in this project I’ve tried to keep my entirr workflow inside of Inkscape, and have, with a few notable 3D exceptions. Thanks for your comment!