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46 of 365: Factor of Safety design principle (Belt and Suspenders)

46 of 365 - factor of safety design principle (belt and suspenders) by John LeMasney via lemasney.com
46 of 365 – factor of safety design principle (belt and suspenders) by John LeMasney via lemasney.com

Factor of safety is about preparing for unknown flaws in a design, even though the issue may never arise. In the interest of preventing system failure, a designer can make more safety elements than are necessary. In general, it is the act of adding more elements than are strictly necessary in a design to prepare for situations that may or may not happen. In graphic design, you might add restatements of an idea to make more sure of the delivery of the message. In structural design, you might add more beams to the underlying structure. In urban design, more roads and parking, and so on.

I decided to illustrate the most common expression of the factor of safety that I can think of: “belt and suspenders”. In other words, you might say “belt and suspenders” in response to someone bringing a USB key with their materials to a presentation even though the materials available online. In the event that Internet access is down (e.g. the belt breaks) you’d still be able to present via USB (e.g. suspenders).

 

 

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Resources for Staff Day Training at Woodbridge Public Library

An important distinction
An important distinction (Photo credit: lemasney)

Today, I’m presenting on behalf of Library Link NJ on the topics of eBook borrowing and the Basics of Graphic Design.

In this session, we are going to look at using Overdrive to borrow eBooks, a very common method in libraries today. We will spend the rest of the time looking at the basics of Graphic Design concepts, like inspiration, font choice, layout and visual branding. The materials that I am distributing are below.

The graphic design presentation is here.

The eBooks handout (Brisbin, Lemasney, 2014) is here.

A complete list of all of my presentation materials is here.  

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35 of 365: Development Cycle design principle

35 of 365 - Development Cycle design principle by John LeMasney via lemasney.com
35 of 365 – Development Cycle design principle by John LeMasney via lemasney.com

The Development Cycle is a studied and recognized series of actions in a design process that tend to lead to more successful production outcomes.

The Requirements part of the process is a discovery process, where stakeholders are given a formal way of reporting their needs through codified inquiry. Simply asking what someone “likes” or “needs” may result in a less effective response than a form that asks qualifiable, reliable questions about the product in question.

The Design part of the process is where the requirements are turned into actions in the design. Stakeholder requirements drive the answers to the key questions of the design.

Development is where the real product is produced, incorporating all the requirements and design.

Testing is where the product is used, reviewed, and benchmarked. If needs arise at any stage in the development cycle, they are reincorporated at the next cycle. After a few cycles, a product may stabilize.

 
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31 of 365: Design by Committee design principle

31 of 365 - Design by committee design principle by John LeMasney via lemasney.com
31 of 365 – Design by committee design principle by John LeMasney via lemasney.com

There are times where design is best accomplished by a single, monolithic voice (design by dictator) and other times when it is best done by committee. In cases where stakeholder buy in is not necessary, the design parameters are exceptionally clear, or the scope and timing of the design are narrow, design by dictator may work perfectly. In many other cases however, design is best done by collecting representatives of diverse backgrounds, stakeholder representation, and critical thinking. The design by committee process often takes more time, is often a compromise of many views, and can be frustrating comparative to a single voice, but it often leads to a design that is of higher value to more people. Design by in-group, in which the committee is composed of only like-minded people, can be just as disappointing to a larger audience as design by dictator.

I decided to do an abstract color study illustration of the potential beauty of design by committee, many voices coming together in a reasonable fashion. Meanwhile, I did the design without advice from others. Irony?

 

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27 of 365: Convergence design principle

27 of 365 - Convergence design principle by John LeMasney via lemasney.com
27 of 365 – Convergence design principle by John LeMasney via lemasney.com

“Natural or human-made systems that best approximate optimal strategies afforded by the environment tend to be successful, while systems exhibiting lesser approximations tend to become extinct. This process results in the convergence of form and function over time. The degree of convergence in an environment indicates its stability and receptivity to different kinds of innovation.” ~ Universal Principles of Design via http://my.safaribooksonline.com/book/-/9781592535873/convergence/66

 

 

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23 of 365: Constraint #design principle

23 of 365 - Constraint design principle by John LeMasney via lemasney.com
23 of 365 – Constraint design principle by John LeMasney via lemasney.com

Constraint is built into systems to allow limits to negative actions a user might otherwise take in that system. In mechanical systems where too much power, volume, or other resources could be over-applied, constraints prevent the user from doing so. We also can be psychologically or physically constrained from entering dangerous areas by a do not enter sign, or areas where our presence might cause alarm or discomfort, such as a bathroom intended for the opposite sex.

In this illustration, I made a constrained variable slider control going from low to high, which does not allow for setting too low or too high.