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34 of 365: Entry Point design principle

34 of 365 - entry point design principle by John LeMasney via lemasney.com
34 of 365 – entry point design principle by John LeMasney via lemasney.com

The entry point design principle is about making your entry point a place for your user to get past, then enter the deeper space of your place, product, or site. There are a few things to keep in mind in designing a good entry point: Low barriers to entry, incentives to drive users past the entry point, and strong clues about intended navigation or navigation options. A prime example of a great physical entry point is a store that does not interrupt your entry with any sensory interruption, like high traffic between users and the space, or lemonade-stand style interruptions as you enter. Navigation cues should be especially easy to figure out in a store or web site, and should not compete with advertisements or other distractions. There should be incentives for the user to go deeper, such as reminders of popular products or services, and invitations to use them.

In my illustration, I decided to show how entry point theory is applied at lemasney.com.

 

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26 of 365: Control #design principle

26 of 365 - Control design principle by John LeMasney via lemasney.com
26 of 365 – Control design principle by John LeMasney via lemasney.com

Good control design in a system allows for the ease of use for new users (beginners) or complex, customizable use by seasoned users (experts).  A new or inexperienced user of a system will benefit from fewer options, and a simple interface, where an expert user benefits from a customizable, flexible interface that offers more direct access to the functions they use most. Some systems, such as public kiosks, should assume that most users will be new ones, since anyone with ability in that same environment probably has a more dedicated interface to use than the kiosk, e.g. an employee computer.

In this illustration, I’m showing how I designed control on a consulting project using WordPress by offering an interface with both beginner and expert controls.

 

 

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23 of 365: Constraint #design principle

23 of 365 - Constraint design principle by John LeMasney via lemasney.com
23 of 365 – Constraint design principle by John LeMasney via lemasney.com

Constraint is built into systems to allow limits to negative actions a user might otherwise take in that system. In mechanical systems where too much power, volume, or other resources could be over-applied, constraints prevent the user from doing so. We also can be psychologically or physically constrained from entering dangerous areas by a do not enter sign, or areas where our presence might cause alarm or discomfort, such as a bathroom intended for the opposite sex.

In this illustration, I made a constrained variable slider control going from low to high, which does not allow for setting too low or too high.

 

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22 of 365: Constancy #design principle

22 of 365 - Constancy design principle by John LeMasney via lemasney.com
22 of 365 – Constancy design principle by John LeMasney via lemasney.com

Constancy is the idea that we see a particular object in the size, color, shape, feel, and other senses that we expect. We always see humans, for instance, in the same way. We expect that they will be 6 foot tall or less, and see multiple humans in that context. If we introduce comparative objects that we recognize the size of, it will alter our perception of scale.

In this illustration, I decided to alter the relative size of human silhouettes to expand the depth of the piece.

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21 of 365: Consistency #design principle

21 of 365 - Consistency design principle by John LeMasney via lemasney.com
21 of 365 – Consistency design principle by John LeMasney via lemasney.com

Consistency is important in design because it allows you to create the same quality of experience across pages (such as the use of grids in magazines), spaces (the common layout of department stores of a chain), objects (the dashboard of a car), buttons (standardized web browser dialogs), or other design elements. It allows for recognizance in the sense that very particular colors (Facebook blue), fonts (Marlboro font), layouts (Target stores), or uniforms (Best Buy blue and khaki) will breed familiarity and comfort despite a difference in place, space, or format.

In this illustration I used the Burger King logo as a basis for a genre called ad-busting, where the highly recognized brand becomes a vehicle for a countermeasure to the brand, in this case, Coronary King, associating the mostly high fat foods sold at Burger King with coronary disease.