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Resources for Staff Day Training at Woodbridge Public Library

An important distinction
An important distinction (Photo credit: lemasney)

Today, I’m presenting on behalf of Library Link NJ on the topics of eBook borrowing and the Basics of Graphic Design.

In this session, we are going to look at using Overdrive to borrow eBooks, a very common method in libraries today. We will spend the rest of the time looking at the basics of Graphic Design concepts, like inspiration, font choice, layout and visual branding. The materials that I am distributing are below.

The graphic design presentation is here.

The eBooks handout (Brisbin, Lemasney, 2014) is here.

A complete list of all of my presentation materials is here.  

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affiliations brand classes and presentations consulting curriculum vitae design principles Illustration insights instructional technology libraries portfolio professional activities professional experience references research interests teaching experience technology workshops

34 of 365: Entry Point design principle

34 of 365 - entry point design principle by John LeMasney via lemasney.com
34 of 365 – entry point design principle by John LeMasney via lemasney.com

The entry point design principle is about making your entry point a place for your user to get past, then enter the deeper space of your place, product, or site. There are a few things to keep in mind in designing a good entry point: Low barriers to entry, incentives to drive users past the entry point, and strong clues about intended navigation or navigation options. A prime example of a great physical entry point is a store that does not interrupt your entry with any sensory interruption, like high traffic between users and the space, or lemonade-stand style interruptions as you enter. Navigation cues should be especially easy to figure out in a store or web site, and should not compete with advertisements or other distractions. There should be incentives for the user to go deeper, such as reminders of popular products or services, and invitations to use them.

In my illustration, I decided to show how entry point theory is applied at lemasney.com.

 

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brand consulting curriculum vitae design principles insights libraries portfolio research interests teaching experience technology

33 of 365: Desire Lines design principle

33 of 365 - Desired line design principle by John LeMasney via lemasney.com
33 of 365 – Desired line design principle by John LeMasney via lemasney.com

Desire lines are a development tool that a designer can use from the way that people actually interact with an interface, space, or object before finalizing features, paths, or navigation. It is often used in designing walking paths in a new space to help determine the best place to put a paved path. It is also used in interface design for software and industrial design for tools and other objects, but can be applied in lots of situations.

In this illustration, I made thin lines indicating paths (desire lines) that people used to get from one place to another in a space, and wider pathways reacting to the desired lines that most people chose that might be paved and formalized.

 

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brand consulting curriculum vitae design principles Illustration insights portfolio research interests teaching teaching experience technology

31 of 365: Design by Committee design principle

31 of 365 - Design by committee design principle by John LeMasney via lemasney.com
31 of 365 – Design by committee design principle by John LeMasney via lemasney.com

There are times where design is best accomplished by a single, monolithic voice (design by dictator) and other times when it is best done by committee. In cases where stakeholder buy in is not necessary, the design parameters are exceptionally clear, or the scope and timing of the design are narrow, design by dictator may work perfectly. In many other cases however, design is best done by collecting representatives of diverse backgrounds, stakeholder representation, and critical thinking. The design by committee process often takes more time, is often a compromise of many views, and can be frustrating comparative to a single voice, but it often leads to a design that is of higher value to more people. Design by in-group, in which the committee is composed of only like-minded people, can be just as disappointing to a larger audience as design by dictator.

I decided to do an abstract color study illustration of the potential beauty of design by committee, many voices coming together in a reasonable fashion. Meanwhile, I did the design without advice from others. Irony?

 

Categories
brand consulting curriculum vitae design principles Illustration insights libraries portfolio research interests teaching teaching experience technology

30 of 365: Depth of Processing design principle

30 of 365 - Depth of Processing design principle by John LeMasney via lemasney.com
30 of 365 – Depth of Processing design principle by John LeMasney via lemasney.com

Depth of Processing is a design theory in which it is believed that when information is analyzed more deeply, the information is more likely to be retained. Instruction sheets that are more complex and analytical are more likely to retained than more superficial ones.

In this illustration, I wanted to do some wireframes of a learning object, showing an increasing likelihood of information retention due to the more analytical thinking required to process it.