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Resources for Staff Day Training at Woodbridge Public Library

An important distinction
An important distinction (Photo credit: lemasney)

Today, I’m presenting on behalf of Library Link NJ on the topics of eBook borrowing and the Basics of Graphic Design.

In this session, we are going to look at using Overdrive to borrow eBooks, a very common method in libraries today. We will spend the rest of the time looking at the basics of Graphic Design concepts, like inspiration, font choice, layout and visual branding. The materials that I am distributing are below.

The graphic design presentation is here.

The eBooks handout (Brisbin, Lemasney, 2014) is here.

A complete list of all of my presentation materials is here.  

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34 of 365: Entry Point design principle

34 of 365 - entry point design principle by John LeMasney via lemasney.com
34 of 365 – entry point design principle by John LeMasney via lemasney.com

The entry point design principle is about making your entry point a place for your user to get past, then enter the deeper space of your place, product, or site. There are a few things to keep in mind in designing a good entry point: Low barriers to entry, incentives to drive users past the entry point, and strong clues about intended navigation or navigation options. A prime example of a great physical entry point is a store that does not interrupt your entry with any sensory interruption, like high traffic between users and the space, or lemonade-stand style interruptions as you enter. Navigation cues should be especially easy to figure out in a store or web site, and should not compete with advertisements or other distractions. There should be incentives for the user to go deeper, such as reminders of popular products or services, and invitations to use them.

In my illustration, I decided to show how entry point theory is applied at lemasney.com.

 

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brand consulting curriculum vitae design principles Illustration insights portfolio professional activities references research interests teaching teaching experience technology

28 of 365: Cost-Benefit design principle

Cost-Benefit Analysis study: a font mashup between Gill Sans and Scriptina Pro
Cost-Benefit study: a font mashup between Gill Sans and Scriptina Pro

Cost-Benefit as a design principle talks about the tension between the cost of the user’s time, effort, and other resources versus the benefit to that same users. If the perceived cost of a user exceeds their perceived benefit, the user will stop the use of the design. If the value of the benefit exceeds the perceived costs, the user will sustain their use, despite sensing the cost. If a user has to wait too long to get their food at a restaurant, they might get up and leave, despite the fact that they lost time and effort in the process of waiting until that point, and that they will need to find some other way to get the food. If that same diner had waited for weeks for the reservation to open, or had some other perceived valuable benefit to staying despite the wait, they will do so.

I decided to illustrate the concept of Cost-Benefit by considering the costs and benefits of using an interesting but complex font. I was given the idea by Melissa Brisbin, who after hearing the explanation of cost-benefit in design, suggested the creation of a font that was elegant and beautiful (benefit), but not especially legible (cost). I decided to match up the major points of each character between two of my favorite fonts: Gill Sans and Scriptina Pro. I’m pretty sure I’m supposed to hate both, as a sensible designer, but I can’t. I just love their lines and forms too much.

If the user finds the font more valuable for its interestingness than its legibility, the user might find a way to use it, despite difficult reading. If the user was looking for a font for a paragraph of text, they might dismiss the font as too difficult to read at that size, despite the potential for beauty or interestingness.  Special thanks to Melissa Brisbin for the inspiration for today’s sketch.

 

 

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brand consulting curriculum vitae design principles Illustration insights portfolio professional activities research interests teaching teaching experience technology

27 of 365: Convergence design principle

27 of 365 - Convergence design principle by John LeMasney via lemasney.com
27 of 365 – Convergence design principle by John LeMasney via lemasney.com

“Natural or human-made systems that best approximate optimal strategies afforded by the environment tend to be successful, while systems exhibiting lesser approximations tend to become extinct. This process results in the convergence of form and function over time. The degree of convergence in an environment indicates its stability and receptivity to different kinds of innovation.” ~ Universal Principles of Design via http://my.safaribooksonline.com/book/-/9781592535873/convergence/66

 

 

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26 of 365: Control #design principle

26 of 365 - Control design principle by John LeMasney via lemasney.com
26 of 365 – Control design principle by John LeMasney via lemasney.com

Good control design in a system allows for the ease of use for new users (beginners) or complex, customizable use by seasoned users (experts).  A new or inexperienced user of a system will benefit from fewer options, and a simple interface, where an expert user benefits from a customizable, flexible interface that offers more direct access to the functions they use most. Some systems, such as public kiosks, should assume that most users will be new ones, since anyone with ability in that same environment probably has a more dedicated interface to use than the kiosk, e.g. an employee computer.

In this illustration, I’m showing how I designed control on a consulting project using WordPress by offering an interface with both beginner and expert controls.